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Item Crafting

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Author: From Requiem Wiki Updated: 07-08-2008

 

Item quality are generally determined by these factors:

  • 1) Item Level Prefix.
  • 2) Quality Grade.
  • 3) Compounding Grade.
  • 4) Reforcing.

Item Level Prefix and Quality Grade can't be changed thourgh item crafting.Item crafting includes item reduction,compounding,reinforcement and revamping.

Compounding

Compounding is the process of increasing the strength of your weapons and armor. Through compounding the effective level of an item is increased. This translates into a chance for higher stats (STR, INT, HP Recovery, etc.) and guaranteed higher damage, physical defense, or block defense. The Level and Equipment Mastery prerequisites of an item will never go up through compounding. This means it's possible, for example, to wield the equivalent of a level 40 weapon as a level 15 character.

Although compounding can be powerful, it's important to note that it is a gamble. Each time you compound an item there is a chance that you might fail and that the item will be permanently lost. It's generally good practice to have a spare piece of equipment you can fall back on should you lose the one you are attempting to compound.

Only Weapons, (Magic) Shields, and Armor can be compounded. Jewelry can never be compounded.

Effects of Compounding

There are five upgrades available beyond the base level that all items start at. Each time an item is upgraded through compounding, the effective level of that item is increased by 5 as shown in this table:

Upgrade Effective Level of Item
Fortis +5
Amplio +10
Melior +15
Ulterius +20
Potens +25
For Example: When compounded, a Dull Wand (a level 10 item) will become a Fortis Dull Wand with an effective level of 15. When compounded again it will become an Amplio Dull Wand with an effective level of 20, and so on.

The increase in Effective Level of an item results in two things:

  1. The Damage, Physical Defense, or Block Defense is increase by a set amount. This amount depends on item type (dual sword, wand, cloth armor, leather armor, etc.) and the starting level of the item.
  2. The Stats (STR, INT, etc.) assigned to an item have a higher maximum value.

Although the damage and defense of an item is guaranteed to increase, the stats are randomly reassigned with the new higher maximum values and may or may not increase.

For Example: A sword might have a possible STR range of 0~3. Upon entering the game world, the sword's STR is randomly assigned a value in that range. If you were to compound that sword it's STR range might then become 0~4, but upon being compounded it's STR is randomly reassigned a value in the new range.

Note that compounding an item will result in the loss of previous Reinforcement Xeons applied to that item.

Process of Compounding

First you must find a ,there isn't such NPC in the alternative 2 borning town Rondel and Kurt.You can find them in the Valdes Village and Zakate which are the nearest town to the first 2 town.Of course they are in the forge.

Compounding Components:
Slot1:The Weapon or Armor.Only items that have the [Compoundable] tag in their tooltip are eligible.In fact all items that quality level above Ordinary(including) are Compoundable.Here i put in a "[Ordinary] Robust Upper Armor".
Slot2:One Compound Xeon. The Compound Xeon needed is determined by the name of the item and the upgrade level from which it's being compounded.A Robust Upper Armor needs a Robust Compound Xeon.
Slot3:The number of Basic Xeons needed increases with the Level of the item and the upgrade level from which it's being compounded (Fortis, Amplio, etc.). The type of Basic Xeon needed is the same as the item's Grade (Ordinary, Supernus, etc.).
Slot4:This thought to be reserved for cash shop coupons not yet available in REQUIEM.
Take note of the "Success Probability". Upon a successful compound the upgraded item will appear in your first open inventory slot. Failure results in the loss of the item and all materials involved.

Compounding Results:

Look at the upper right of the image.Two compounding results are choice.
Fortis Robust Upper Armor
Obvioulsy, "Fortis" is initially better.But since there is a out there.The stats of Fortis will not "definetly" become better.If you are unlucky get a Fortis worse then the normal.you can revamp it to get another chance to get a .
here is my compounding result:

Robust Upper Armor
This is what we said "revamp".

Notice that i need a "Simple Revamp Compound Xeon" here.

Now if i want to upgrade the "Fortis Robust Upper Armor" i got from the first compounding.

This is the compounding window:

here i need a "Fortis Robust Compound Xeon".the number of "Simple Basic Xeon" and Process Fee increased. the compounding result is "Amplio Robust Upper Armor".


Reinforcing

Reinforcing equipment is the process of inserting Reinforcement Xeons into Reinforcement Slots in your equipment in order to enhance particular stats. Any piece of equipment can be be reinforced; jewelry included. The number of reinforcement slots available on a particular piece of equipment is generally equal to it's level/10, rounded down (1 at 10, 1 at 15, 2 at 20, etc.).

You may reinforce any combination of Reinforcement Xeons into your equipment. The only restrictions pertain to the type of Reinforcement Xeon used:

  • Weapon Reinforcement Xeons, , can only be applied to weapons and no other equipment.
  • Armor Reinfrocement Xeons, , can only be applied to armor or shields and no other equipment.
  • All other Reinforcement Xeons can be applied to any piece of equipment.

Effects of Reinforcing

The effects of reinforcement depends exactly on which type of Reinforcement Xeon you used. A +2 STR xeon reinforced into your helm, for example, will bestow an additional +2 STR in addition to any natural or reinforced STR already present on the helm.

A weapon with at least one Reinforcement Slot filled will display a glow around the blade or head of the weapon. The color of the glow is dependant on the type of weapon according to this table:

Weapon Type Glow Color
Claw Purple
Crossbow Red
Dual Sword Amber
One or Two Handed Axe Blue
One or Two Handed Bludgeon Blue
One or Two Handed Sword Red
Staff Turquiose
Wand Turquiose

Two Hand Sword Two Hand Bludgeon

A level 40 or higher weapon with every Reinforcement Slot filled and with no failed reinforcements will display a glowing rune around the weapon's hilt. (This may instead be the result of four successful reinforcements, regardless of the total number of slots (e.g. 4/5). Verification needed.)

It is important to note that if you later compound an already reinforced item, all previous reinforcements on that item will be lost.

Reinforcing is conducted through an Item Reinforcement Blacksmith NPC located in the major towns. To begin reinforcing right click the NPC and chose the "Reinforce Item" option. Insert the item to be reinforced into the first slot. Then insert the Reinforcement Xeon into the second slot, and the indicated number of Basic Xeons into the third slot. Take note of the "Chance" of success. After a successful or failed reinforcement the item will appear in your first open inventory slot.

Regardless of whether a reinforcement succeeds or fails, the slot you used for that reinforcement will be expended. A failed result will read, for example, "0/1(-1)" if the item initially had 0/2 Reinforcement Slots and now has one failed reinforcement attempt. Unlike compounding, reinforcing an item can never result in the loss of that item.

Compounding Reinforcement Xeons

Reinforcement Xeons can be compounded to increase the bonuses they apply when reinforced into your weapons or armor. To do so requires any 2 compoundable Reinforcement Xeons, 14 Basic Xeons, and some Lant. The compounding is conducted at an . Success chance is "Average". Failure results in the loss of all materials. Only xeons that reinforce the same piece of equipment (i.e. armor or weapon) are eligible to be compounded together. Previously compounded Reinforcement Xeons cannot be compounded further.

When compounding xeons together, the order in which they are inserted into the Compounding Window will determine what sort of xeon you end up with. The primary slot and will always bestow it's full effects on the final compounded xeon. The second slot will bestow roughly one third to one half of it's effects on the final compounded xeon, depending on the particular xeon used.

This table shows the results of compounded Reinforcement Xeons when used in the secondary slot of the Compounding Window.

Reinforcement Xeon Secondary Slot Results
STR: +3
STR: +2 +1
DEX: +3
DEX: +2 +1
INT: +3
INT: +2 +1
CON: +3
CON: +2 +1
MND: +3
MND: +2 +1
HP: +30
HP: +20 +10
MP: +25
MP: +15 +5
HP Recovery: +3
HP Recovery: +2 +1
MP Recovery: +2
MP Recovery: +1 +1
Accuracy: +40
Accuracy: +30 +10
Critical Chance: +0.40%
Critical Chance: +0.30% +0.10%
Damage: +4.0
Damage: +3.0 +1.0
Evasion: +40
Evasion: +30 +10
Physical Defense: +15
Physical Defense: +10 +5

Example 1: A +2 INT xeon in the primary slot and a +15 MP xeon in the secondary slot will produce a Reinforcement Xeon that gives +2 INT and +5 MP.
Example 2: A +30 Accuracy xeon in the primary slot and a +30 Accuracy xeon in the secondary slot will produce a Reinforcement Xeon that gives +40 Accuracy.

Item Reduction

Item Reduction is the way you get the basic compounding materials Basic Xeon. You can reduce any item that have the [Reduceable] tag in their tooltip to "Simple Basic Xeon".Find a in a town forge.The Reduction Window is like this:

Notice the "Estimated Amount".Here it is 5,you rarely get that amount.here i can get 1-5,if fail that will be 0.unlucky i got 1 at the end.

Compounding Basic Xeons

Basic Xeons can be compounded to increase their Grade to the next highest grade. You need go to a To do this.the progress requires any 20 Basic Xeons of the same grade and some Lant. The chance of success and Lant costs increase with the grade from which you are compounding.

Basic Xeon compounding is conducted at an Item Compound Blacksmith NPC. Insert 10 Basic Xeons into the primary slot and 10 Basic Xeons of the same grade into the secondary slot. Success yields 10 Basic Xeons of the next highest grade. Failure results in the loss of all materials.

 

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